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Hart, W. B. (2012). Train of Thought...

Hart, W. B. (2012). Train of Thought, a chapter from 'The Beast of Dartmoor: A Modern-Day Sherlock Holmes Adventure' [Computer software].

Before playing see the instructions for how to move through the game (e.g., enter 'n' to move 'north', 'i' for inventory or 'l' for look). To begin playing click here.

The Train of Thought was written and continues to be developed using the Inform 7.0 programming language (see the video below).

The above online interactive fiction was designed and written to test ideas developed in the following paper:

Hart, W. B. (2012, October). The deduction engine: Adapting the Holmesian method into a computer game.  Paper presented at the 2012 Meaningful Play conference at Michigan State University, East Lansing, MI.

Inform 7 Introductory Screencast from Aaron Reed on Vimeo.

If you would like to receive information on getting the source code for the game and especially if you would like to discuss the game, please see my Research Request page.